- This opens up a new window spit in 3 parts. I can help with some of these, but not all". Changed " "(Spacebar) to be CTRL+" "(Spacebar). Now, just make something that looks weak to the zombies and funnel them down a tunnel whacking them with sledges and killing them as they all pile up in one place. The seperation is better and there is no longer a weird coupling of the controllers. This file defines the sets of background images to cycle through, as well as the loading tips that you can cycle through when starting the game or reloading from death. - Added better resolution handling to Custom Tag Popup. Any issues will now be written to the log before the application shuts-down. - When clicked it will expand or collapse all children trees of the clicked tree. Quote. @Spatch, no idea how you plan to edit the XMLs but I'd recommend using small "modlets" rather than direct edits. Xpath "modlets" are just a few fil This is now fixed and clicking reload will also reload the internal map for the files that was causing the error. Increasing zombie counts in latest version. So when creating a prefab, you can have a sort of random junk block, and the game will create a random type of garbage from the list of possible objects to spawn in for that blo - Made direct edit view resolution friendly. Remove digging zombies and allow underground (at least x blocks down) being able to hide from zombies. Fixed issue with crashing if trying to load an xml file with the same name. , , , , , , , , , , , , , , , , , , ,